DirectRocker: Difference between revisions
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If enabled, the weapon will try to flip the target over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. | If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged. | ||
Revision as of 12:23, 9 January 2011
Flag: | DirectRocker |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged.
Notes
This logic is flawed because of the following:
If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.