ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IsFlamingGuy: Difference between revisions
Jump to navigation
Jump to search
Created article after failing at [http://bugs.renegadeprojects.com/view.php?id=1586] |
m Corrected the palette-crap, while TS's flameguy is in unittem, RA2's one is on anim. I guess they deharcode AltPalette from in between the two. |
||
Line 14: | Line 14: | ||
}} | }} | ||
Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and will be played on unittem.pal. | Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and it will be played on unittem.pal in Tiberian Sun. | ||
Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}). | Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}). |
Revision as of 09:32, 12 May 2011
Flag: | IsFlamingGuy |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid RunningFrames set as well and it will be played on unittem.pal in Tiberian Sun.
Should be used only on death animations (InfDeath and DeathAnims).