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updating tag description (what exactly makes SquidGrab unable to attack this unit needs research, though)
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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and specifies that this unit should be 'punched' rather than 'grabbed' by a Giant Squid. Should be used on Naval units or Amphibious units as an override to the Squid's NavalTargeting=. There appears to be a difference in the logic applied here, where the game will use the facing-specific SHP animations for the Squid's grapple on such units, however those images are drawn in the Tiberian Sun animation palette and need correcting to the Red Alert 2 one.<br />
|files={{Categ|Art(md).ini}}
(Yuri's Revenge Only)
|values={{values|boolean}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|default=no
|games
|yr=yes}}
Setting this tag makes the unit invulnerable to attacks from infantry with <tt>[[Natural]]</tt> set. It also means that if this unit can't be attacked by Giant Squid's grab weapon.

Revision as of 10:47, 12 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Unnatural
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Setting this tag makes the unit invulnerable to attacks from infantry with Natural set. It also means that if this unit can't be attacked by Giant Squid's grab weapon.