ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Unnatural: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Mevitar (talk | contribs)
updating tag description (what exactly makes SquidGrab unable to attack this unit needs research, though)
Mevitar (talk | contribs)
No edit summary
Line 6: Line 6:
|games
|games
|yr=yes}}
|yr=yes}}
Setting this tag makes the unit invulnerable to attacks from infantry with <tt>[[Natural]]</tt> set. It also means that if this unit can't be attacked by Giant Squid's grab weapon.
Setting this tag makes the unit invulnerable to attacks from infantry with <tt>[[Natural]]</tt> set to 'yes'. It also means that if this unit can't be attacked by Giant Squid's grab weapon.

Revision as of 10:47, 12 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Unnatural
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Setting this tag makes the unit invulnerable to attacks from infantry with Natural set to 'yes'. It also means that if this unit can't be attacked by Giant Squid's grab weapon.