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Teleporter: Difference between revisions

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Completely rewritten since page had wrong information.
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can be teleported by the Chrono Sphere without being killed. This is classed as 'no' by default for InfantryTypes except those which have the teleport Locomotor= CLSID and thus are able to teleport anyway (for example the Chrono Legionnaire), and is classed as 'yes' by default for VehicleTypes.
|name=Teleporter
|values={{values|boolean}}
|special=
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|ra2=yes
|yr=yes
}}
 
This flag has two meanings.
 
If Teleporter is set to {{f|yes}} on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed.
 
If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set.

Revision as of 14:47, 15 August 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Teleporter
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


This flag has two meanings.

If Teleporter is set to yes on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed.

If Teleporter is set to yes on a VehicleType with the chrono Locomotor set, then said VehicleType will only teleport to dock to a building which has DockUnload=yes set.