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CanBeach: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Special case which can be set to 'yes' or 'no' and is used on VehicleTypes which have Naval=yes set and MovementRestrictedTo=Water. If set to 'yes' the unit is also allowed to move one tile off a water tile (i.e. onto a beach). Although new to the game engine, this is unused in Red Alert 2 in favor of using amphibious units.
|name=CanBeach
|files={{Categ|ini=rules}}.
|values=boolean
|default=no
|types={{Categ|VehicleTypes}}
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
 
Supposed to be a special case to allow VehicleTypes with {{f|Naval|yes|link}} and {{f|MovementRestrictedTo|Water|link}} to move one cell off a water cell, in other words: onto the beach.
 
Although first introduced in {{ra2}}, it is only parsed but never used and thus it has no effects in any version of Red Alert 2 or {{yr}}.

Latest revision as of 15:58, 11 March 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanBeach
File(s): rules(md).ini.
Values: boolean
Default: no
Applicable to: VehicleTypes

Logic related to CanBeach, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Supposed to be a special case to allow VehicleTypes with Naval=yes and MovementRestrictedTo=Water to move one cell off a water cell, in other words: onto the beach.

Although first introduced in Red Alert 2, it is only parsed but never used and thus it has no effects in any version of Red Alert 2 or Yuri's Revenge.