IsMobileEMP: Difference between revisions
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ| | |types={{Categ|VehicleTypes}} | ||
|values={{values| | |values={{values|boolean}} | ||
|fs=yes | |fs=yes | ||
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Revision as of 16:57, 31 October 2017
Flag: | IsMobileEMP |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | VehicleTypes |
This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean values (yes/no, true/false). Defaults to no.
If given a deploy command, any unit with IsMobileEMP=yes will automatically fire the weapon with the hardcoded name [MobileEMPulseWeapon]. The weapon will have no specified target, and as a result the Warhead will explode immediately at the units location. This affect can be achieved on standard weapons if Dropping=yes is set on the projectile (this part is valid in RA2/YR as well).
IsMobileEMP also specifies that the weapon must be set off manually (player must give unit deploy command to activate), and must work alongside Charge logic.