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JumpjetHeight: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The height, in leptons, above ground level this unit which has JumpJet=yes set flies at and acts as an over-ride to the CruiseHeight= statement in the JumpjetControls section.
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|values={{Values|integer}}
|default=500
|ra2=yes
|yr=yes
}}
 
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
 
==See also==
* {{f|Jumpjet|link}}

Revision as of 19:16, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetHeight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 500
Applicable to: InfantryTypes, VehicleTypes


The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.

See also