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AirstripRatio: Difference between revisions

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In Red Alert 1 this determines ratio of base that should be composed of Air Fields [AFLD].
In RA this determines ratio of base that should be composed of Airfields [AFLD].


In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the ratio of base that should be composed Airstrips.
In TS, RA2 and YR this entry is read but is not used.

Revision as of 00:31, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripRatio
File(s): rules(md).ini
Values: unsigned floats
Default: .12
Applicable to: AI Controls


In RA this determines ratio of base that should be composed of Airfields [AFLD].

In TS, RA2 and YR this entry is read but is not used.