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AirstripLimit: Difference between revisions

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In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.


In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.
In TS, RA2 and YR this entry is read but is not used.

Revision as of 00:32, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: unsigned floats
Default: 5 (RA1-TS) 0 (RA2-YR)
Applicable to: AI Controls


In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.

In TS, RA2 and YR this entry is read but is not used.