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FineDiffControl: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Another tag residual from Red Alert, again this is parsed and acknowledged. Can be set to 'yes' or 'no' and is supposed to allow 5 levels of difficulty instead of 3, but because the game is hard coded and initialized for only 3, this has no apparent effect. There is a theory that this forces the game to use AI triggers from several different levels of difficulty instead of just the one it is set at, making the AI less predictable on the Brutal and Medium difficulty settings, but I have found it difficult to substantiate this. For example, if you set the difficulty to Brutal, the game uses the AI trigger types detailed in AI.INI for the Brutal skill level, but setting this flag to 'yes' means it should also pick AI trigger types from Medium and Easy too.
|values={{Values|bool}}
|files={{ini|rules}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
{{obsolete|{{ts}} to {{yr}}}}
In RA this allows finer difficulty control for the campaign.

Latest revision as of 01:06, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FineDiffControl
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: General


Logic related to FineDiffControl, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

In RA this allows finer difficulty control for the campaign.