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ShakeYhi: Difference between revisions
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{{ | {{Flag | ||
These values are used if the warhead is to cause the screen to shake when it impacts. | |name=ShakeYhi | ||
|files={{Categ|Rules(md).ini}} | |||
|values=int | |||
|default=0 | |||
|types={{Categ|Warhead|Warheads}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating. | |||
*It is worth noting that even if ShakeYhi=0, warheads will still cause the screen shake as long as [[ShakeYlo]] is greater than 0 |
Revision as of 16:46, 12 April 2022
Flag: | ShakeYhi |
File(s): | Rules(md).ini |
Values: | int |
Default: | 0 |
Applicable to: | Warheads |
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
- It is worth noting that even if ShakeYhi=0, warheads will still cause the screen shake as long as ShakeYlo is greater than 0