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ShakeXhi: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
These values are used if the warhead is to cause the screen to shake when it impacts. This seems to over-ride the presence of the ShakeScreen= statement in the [AudioVisual] section (which appears not to work, although that would be a nice feature). All of these values default to '0', each value determines the degree to which the screen is to be shaken along the X and Y axis as you look at the screen. Values between 10 and 50 work best but don't set them too high since it becomes irritating.
|name=ShakeXhi
|files={{Categ|Rules(md).ini}}
|values=int
|default=0
|types={{Categ|Warhead|Warheads}}
|ra=no
|cs=no
|am=no
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
*It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as [[ShakeXlo]] is greater than 0

Revision as of 16:46, 12 April 2022

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Flag: ShakeXhi
File(s): Rules(md).ini
Values: int
Default: 0
Applicable to: Warheads


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.

  • It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0