ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ShakeXlo: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Fallendow (talk | contribs)
No edit summary
Fallendow (talk | contribs)
No edit summary
Line 17: Line 17:


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
*It is worth noting that even if [[ShakeXhi]]=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0

Revision as of 16:47, 12 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShakeXlo
File(s): Rules(md).ini
Values: int
Default: 0
Applicable to: Warheads


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.

  • It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0