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VShift: Difference between revisions

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Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.
Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.
Note: sounds without explicit Volume= values will draw theirs from the [Defaults] section at the beginning of the sound.ini

Latest revision as of 15:23, 5 March 2023

Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.

Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.

Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.

Note: sounds without explicit Volume= values will draw theirs from the [Defaults] section at the beginning of the sound.ini