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Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop. See [[Animation Looping]] for more info.
Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop.
 
Within the Loop, if {{t|LoopStart}} + 1 > {{tt|LoopEnd}}, then the frame defined by {{tt|LoopStart}} will be used once before entering the next level of the loop.
 
After the Loop ends, if {{tt|LoopStart}} + 1 > {{tt|Start}} + {{tt|End}}, then the frame defined by {{tt|LoopStart}} will be used once and then the animation will end directly.
 
== See Also ==
[[Animation Looping]]

Latest revision as of 11:11, 13 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LoopStart
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop.

Within the Loop, if + 1 > LoopEnd, then the frame defined by LoopStart will be used once before entering the next level of the loop.

After the Loop ends, if LoopStart + 1 > Start + End, then the frame defined by LoopStart will be used once and then the animation will end directly.

See Also

Animation Looping