ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FlySounds: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
Usage example:<br> | Usage example:<br> | ||
<code> | <code> | ||
'''[RocketeerSequence] | '''[RocketeerSequence]<br> | ||
FlySounds= 1 RocketeerMove''' | |||
</code> | </code> | ||
Revision as of 13:01, 19 March 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | FlySounds |
File(s): | Art(md).ini |
Values: | Integers with a space followed by Strings (names of Sounds) |
Default: | none |
Applicable to: | Sequence |
Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
Notes
The number infront of the sound likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.