ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Super Weapons: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Blade (talk | contribs)
No edit summary
Line 1: Line 1:
Superweapons are weapons not fired by units, but from buildings or even from the sky, the nuke of RA/RA2 and the Ion Cannon of TD/TS being prime examples. Superweapons usually have a controlling building you have to build, which then enables an icon on the sidebar that counts down. When it's finished, you can click the icon and target the weapon.<br><br>
Superweapons are weapons not fired by units, but from buildings or even from the sky. Superweapons usually have a controlling building you have to build, which then enables an icon on the sidebar that counts down. When it's finished, you can click the icon and target the weapon. The weapons tend to do a lot of damage with no risk to the player who fires them, often making the difference between victory and defeat. <br><br>
Superweapons are [[hardcoded]], they can only be modified. However, [[Psycho]] became famous for his various fake superweapons that behave ''almost'' like real ones.<br><br>
Superweapon behaviour is [[hardcoded]], only the art assets and warheads can be modified. <br><br>
*See also: [[Fake Superweapons]]
*See also: [[Fake Superweapons]]
*See also: [[Modified Superweapons]]
*See also: [[Modified Superweapons]]

Revision as of 23:44, 13 August 2004

Superweapons are weapons not fired by units, but from buildings or even from the sky. Superweapons usually have a controlling building you have to build, which then enables an icon on the sidebar that counts down. When it's finished, you can click the icon and target the weapon. The weapons tend to do a lot of damage with no risk to the player who fires them, often making the difference between victory and defeat.

Superweapon behaviour is hardcoded, only the art assets and warheads can be modified.