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ButtonList: Difference between revisions
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Updated header-info and respective changes |
m Cross-categories, wee |
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[[Category:INI Flags]] | [[Category:INI Flags]] | ||
[[Category:ui(md).ini Flags]] |
Revision as of 13:31, 2 January 2006
Flag: | ButtonList |
File(s): | ui(md).ini |
Values: | AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect |
Special Values: | x |
Default: | None |
Applicable to: | [AdvancedCommandBar], [MultiplayerAdvancedCommandBar] |
ButtonList= is the only flag used in ui(md).ini, and, in turn, is only used in it. It can be used in ui(md)'s two only sections, [AdvancedCommandBar] and [MultiplayerAdvancedCommandBar], and controls, as the sections' names suggest, what buttons appear in the Advanced Command Bar in both single and Multiplayer. Legal values for it are:
Value | What does the Button do? | Hotkey |
---|---|---|
AttackMove | The unit selected will fire upon enemy objects whilst moving towards it's destination. | [Ctrl]+[Shit]+Left Click |
AutoDeploy | Marked "Currently unsupported."; if it worked, the unit would auto-deploy when necessary. | None |
Beacon | Used for placing beacons in Multiplayer; can be added to the Single Player list, but, even if it works, is pretty useless there. | B |
Cheer | All of your units cheer. | C |
Deploy | Orders the unit to deploy itself. | D |
Guard | Orders the unit to guard the area. | G |
PlanningMode | Turns the Waypoint Planning Mode on and off (other than with the hotkey, which you have to hold during the planning). | Z |
Stop | Orders the unit to stop. | S |
Team01 | Selects Team 1. | 1 |
Team02 | Selects Team 2. | 2 |
Team03 | Selects Team 3. | 3 |
TypeSelect | Selects all units of the same type on the screen (or globally, if hit two times). | T |
In addition, "x" is possible as a value. It leaves that space on the Command Bar empty. This is useful to seperate certain groups of buttons from each other.