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ArmorInfantryMult: Difference between revisions
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{{ | {{Flag | ||
|name=ArmorInfantryMult | |||
|files={{Categ|Rules(md).ini}} | |||
|values=percentage / float | |||
|special=None | |||
|default=None | |||
|types=[[Countries]]| | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example, | |||
[France] | |||
ArmorInfantryMult=.5 | |||
This would multiply the armor of all infantry owned by France by .5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[InfantryTypes]] heading. | |||
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%). | |||
[[Category:Rules(md).ini Flags]] |
Revision as of 05:33, 28 May 2006
Flag: | ArmorInfantryMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | None |
Default: | None |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
[France] ArmorInfantryMult=.5
This would multiply the armor of all infantry owned by France by .5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).