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ArmorAircraftMult: Difference between revisions
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[France] | [France] | ||
ArmorAircraftMult=.5 | ArmorAircraftMult=1.5 | ||
This would multiply the armor of all aircraft owned by France by .5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor. | This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor. | ||
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%). | The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | ||
[[Category:Rules(md).ini Flags]] | [[Category:Rules(md).ini Flags]] |
Revision as of 19:51, 1 June 2006
Flag: | ArmorAircraftMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | None |
Default: | None |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,
[France] ArmorAircraftMult=1.5
This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).