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User:Renegade: Difference between revisions
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yay, 9:00 AM and I didn't sleep yet. |
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Line 7: | Line 7: | ||
**[VariableNames] | **[VariableNames] | ||
*Create/Edit: | *Create/Edit: | ||
** | **[[ModEnc:Protected page]] (protection log) | ||
*Merge numbered pages | *Merge numbered pages | ||
*Rework section-pages | *Rework section-pages | ||
**Especially CrateRules | **Especially CrateRules | ||
**Especially Terrain-, Overlay-, SmudgeTypes | **Especially Terrain-, Overlay-, SmudgeTypes | ||
<pre>{{WrongTitle|[{{PAGENAME}}]}} | <pre>{{WrongTitle|[{{PAGENAME}}]}} |
Revision as of 07:00, 22 June 2006
To Do List
- Finish sections (the few left have waaaay to much DZ-text attached >_<)
- [SuperWeaponTypes]
- [AIGenerals]
- [Colors]
- [ColorAdd]
- [VariableNames]
- Create/Edit:
- ModEnc:Protected page (protection log)
- Merge numbered pages
- Rework section-pages
- Especially CrateRules
- Especially Terrain-, Overlay-, SmudgeTypes
{{WrongTitle|[{{PAGENAME}}]}} In this section of [[Rules|rules(md).ini]], the game's settings are located. ==See also== *[[:Category:{{PAGENAME}} Flags]] [[Category:{{PAGENAME}} Flags| ]] [[Category:Rules(md).ini Sections]] <!-- [[Category:General Editing Information]] -->
l33t pr0gr4mm1ng
My favorite little program as of now, created during my attempts to learn C++:
durch0test.exe:
// Div by zero test #include <iostream> using namespace std; int main() { int one,zero; one = 1; zero = 0; cout << one / zero; return 0; }