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Who crushes whom

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Revision as of 14:24, 13 July 2006 by Renegade (talk | contribs)
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This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes
no
Template:TTL yes
no
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

In detail:

  • Template:TTL determines if this VehicleType can crush InfantryTypes.
  • Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
  • Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.