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AirstripLimit

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Revision as of 01:13, 9 August 2011 by 99.137.22.135 (talk)
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{{Flag |name=AirstripLimit |files=Rules(md).ini |values=unsigned floats |default=5 (RA1-TS) 0 (RA2-YR) |types=[[AI Controls} _Flags|AI Controls} ]][[Category:AI Controls} _Flags]]

In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.

In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “Build Airstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.