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Width

From ModEnc
Revision as of 06:36, 29 December 2008 by Renegade (talk | contribs) (I don't have any ini files here, so somebody go and fact-check/fix this)
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Flag: Width
File(s): rules(md).ini, Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.


In Rules

In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the length of a smudge's X-axis in pixels, i.e. its width in 2-dimensional image terms.

In Maps

[Header]

In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.

[RandomMap]

On saved random maps, Width also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.


See also