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AIForcePredictionFudge

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Revision as of 20:02, 14 June 2008 by Nighthawk200 (talk | contribs) (Dedeezirified.)
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Flag: AIForcePredictionFudge
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI


These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%).

Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their Template:TTL, Template:TTL or Template:TTL. The AI is not so dumb as to use Rocketeers in the Template:TTL analysis, or Kirov Airships in the Template:TTL analysis. It will treat them as air units.