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Adding An Airstrike To TS

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Revision as of 21:20, 16 February 2008 by 91.66.51.170 (talk)
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Morpher's foundation...

This is a relatively simple method of making an airstrike. However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).

First of all you need to add the following to your rules.ini

I used a chemical missile to base this off.

; Chem weapon. 
[ChemicalSpecial] 
Name=Air Strike 
IsPowered=true 
RechargeVoice= 
ChargingVoice= 
ImpatientVoice= 
SuspendVoice= 
RechargeTime= 
Type=AttackWaypoint 
SidebarImage=MltiIcon  
Action=AttackWaypoint ---nicer target icon
WeaponType=ChemLauncher --- nothing special there just a name change 
and stopped it needing weeds. 

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher 
[ChemLauncher] 
Damage=0 
ROF=1 ; 0 
Range=6 
Projectile=Invisible 
Speed=35 -------depending on the speed you could make it have a delay or make it longer       
for the plane to reach its destination
Report=none 

your warhead for the airstrike

; Air Strike  Warhead 
[STRIKE] 
Spread=3 
Wall=no 
Wood=no 
Rocker=no 
Verses=1%,1%,1%,1%,1% 
Conventional=no 
InfDeath=3 
AnimList=BOMBPAS 
ProneDamage=0% 

Thats the rules done.

Now we move onto to art.ini

Simply add the following

As I said earlier I have supplied templates for this to work

[BOMBPAS] ----plane flying over dropping bombs/mines 
Normalized=yes 
Translucent=no 
AltPalette=yes 
Rate=370 
Next=SEXPB 
[SEXPB]  --- 1st bomb going off (starts from the left on this tut) 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Damage=30 
Crater=yes 
Scorch=yes 
Rate=900 
Next=SEXPB2 
[SEXPB2] --- 2nd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB3 
[SEXPB3] --- 3rd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB4 
[SEXPB4] --- 4th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB5 
[SEXPB5] --- 5th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB6 
[SEXPB6] -- 6th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 

You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.

Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.

Enjoy this.

Airstrike tools

...and Millennium's extension

The method of using an animation containing a passing plane can also be used via another method to create an airstrike. Here, the plane needs the flag IsMeteor=yes and a high maximum X velocity with a minimal Y velocity. The Trailer is set to another animation, which is the acctual bomb. This bomb animation is set to be a meteor as well, anc can be copied right from METLARGE or METSMALL, however, both the image and damage should be revised.