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IsMeteor
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On Animation Debris
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Flag: | IsMeteor |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
IsMeteor=yes causes TurretAnim=turret SHP and TurretAnimDamaged to be ignored.
On Voxel Debris
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Flag: | IsMeteor |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VoxelAnims |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) and Spawns logic will be enabled.
Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera. YR hardcode to the first in [Tiberiums] list
Note
- The MaxZVel, which is specific to VoxelAnimType, seems not to take effect when IsMeteor=yes is enabled.
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.