ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Implementing Stealth Generators
The code
Building
[MOGAPB] Adjacent=5 AIBuildThis=no Armor=steel BaseNormal=yes Bombable=no BuildCat=Combat BuildLimit=-5 Capturable=no ClickRepairable=no CloakGenerator=yes Cloakable=yes CloakRadiusInCells=10 Cost=2500 Crewed=no HasRadialIndicator=yes Image=GAGAP ImmuneToPsionics=yes IsBaseDefense=yes IsSimpleDeployer=no Name=Mobile Stealth Generator Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry Points=250 Powered=yes Power=-50 Prerequisite=GAGAP,GACNST RadarInvisible=yes Repairable=yes SensorArray=yes Sight=10 Soylent=2000 Strength=1000 TechLevel=-1 ThreatPosed=10 UIName=Name:MOGAPB UndeploysInto=MOGAPV Warpable=no
Vehicle
[MOGAPV] AllowedToStartInMultiplayer=no Armor=heavy Bombable=no BuildLimit=-5 Category=Support Cost=2500 Crusher=yes DeploysInto=MOGAPB Image=SREF ImmuneToPsionics=yes Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher Name=Mobile Stealth Generator OmniCrushResistant=yes Owner=Americans,Alliance,Germans,French,British Parasiteable=no Points=250 Prerequisite=GAGAP,FACTORY RadarInvisible=yes SelfHealing=yes Sight=10 Size=4 Soylent=2000 Speed=5 Strength=1000 StupidHunt=yes TechLevel=10 Trainable=no UIName=Name:MOGAPV Warpable=no Weight=3
Notes
- The user must still edit the string table for the name.
- The code is alphabetized and does not follow standards. Someone can fix this if they wish. Demon Red Storm (author) will fix this as soon as possible.