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Cyborg

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Revision as of 16:56, 19 April 2008 by DCoder (talk | contribs) (Correcting flag name)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cyborg
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, Template:TTL= in [General] must be set to yes for the latter to take effect.

The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI/ScriptActions for more info).