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TurretOffset
Flag: | TurretOffset |
File(s): | art(md).ini |
Values: | integer |
Special Values: | None |
Default: | 0 |
Applicable to: | voxel art |
TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box"'s 0,0,0 point forward or backward over the X axis (front-to-back). (And by doing so, it affects the barrel's 0,0,0 point the same way.)