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TurretOffset

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Revision as of 16:08, 21 October 2005 by DCoder (talk | contribs) (Revision, anyone?)
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Flag: TurretOffset
File(s): art(md).ini
Values: integer
Special Values: None
Default: 0
Applicable to: voxel art


TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box"'s 0,0,0 point forward or backward over the X axis (front-to-back). (And by doing so, it affects the barrel's 0,0,0 point the same way.)