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Events/RA
< Events
In RA, Events were still part of the [Triggers] section, but now Triggers could have up to two Events with up to two parameters each.
The following Events were available:
Code 1 | Event | Meaning |
---|---|---|
0 | None | No Event - cannot be activated |
1 | Entered by | House ExP24 enters attached building/celltag |
2 | Spied by | House ExP2 sends a spy into attached building |
3 | Thieved by | Doesn't work |
4 | Discovered by player | House owning the attached object is discovered by the player |
5 | House Discovered | House ExP2 is discovered by the player |
6 | Attacked by anybody | Attached object is attacked by anybody |
7 | Destroyed by anybody | Attached object is destroyed by anybody |
8 | Any event | Any event |
9 | Destroyed, Units, All | All units of house ExP2 are destroyed (does not include civilian objects owned by ExP2) |
10 | Destroyed, Buildings, All | All buildings of house ExP2 are destroyed (does not include civilian objects owned by ExP2) |
11 | Destroyed, All | All objects of house ExP2 are destroyed (does not include civilian objects owned by ExP2) |
12 | Credits exceed | HOUSE2 has at least ExP2 credits |
13 | Elapsed time (1/10th min) | ExP2 / 10 minutes have passed in this mission |
14 | Mission timer expired | Mission timer expired |
15 | Destroyed, Buildings, # | Exactly ExP2 buildings owned by HOUSE have been destroyed (does include civilian objects owned by ExP2) |
16 | Destroyed, Units, # | Exactly ExP2 units owned by HOUSE have been destroyed (does include civilian objects owned by ExP2) |
17 | No factories left | HOUSE has no factories left ("factories" include only FACT, AFLD, BARR, TENT, WEAP) |
18 | Civilians evacuated | Civilian objects owned by HOUSE have left the map (See Template:TTL ) |
19 | Build building type | Building whose internal index5 is ExP2 is placed on the map |
20 | Build unit type | Unit whose internal index is ExP2 is placed on the map |
21 | Build infantry type | Infantry whose internal index is ExP2 is placed on the map |
22 | Build aircraft type | Aircraft whose internal index is ExP2 is placed on the map |
23 | Leaves map (team) | TeamType with index ExP13 leaves the map |
24 | Zone entry by | Attached celltrigger's zone entered by house ExP2 |
25 | Crosses horizontal line | House ExP2 crosses the horizontal line of the attached celltag |
26 | Crosses vertical line | House ExP2 crosses the vertical line of the attached celltag |
27 | Global is set | Global variable with index ExP2 is set |
28 | Global is clear | Global variable with index ExP2 is cleared |
29 | Destroyed, Fakes, All | Doesn't work, fires immediately |
30 | Low power | House ExP2 is in a low power situation |
31 | All bridges destroyed | All destructable bridges destroyed |
32 | Building exists | HOUSE owns a building with internal number ExP2 |
Events took two parameters which defaulted to -1.
Notes
1 ↑ This column specifies the code to be written in the Trigger's E1 or E2 slot.
2 ↑ HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.
3 ↑ ExP1 in this document refers to the event's first parameter in the Triggers page.
4 ↑ ExP2 in this document refers to the event's second parameter in the Triggers page.