ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PenetratesBunker

From ModEnc
Revision as of 13:24, 12 February 2007 by Marshall (talk | contribs) (Added note about armor types)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PenetratesBunker
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


Determines whether this warhead, when affecting a Tank Bunker, affects the bunker itself (no) or the unit inside (yes).

Note that, even if the warhead will affect the unit inside instead of the bunker itself, it still needs to be able to damage the armor type of the bunker in order to target the unit inside. This ultimately means that the warhead will be able to damage the bunker when it is empty (and other buildings/units that have the same armor type as the bunker), although the effect can be mitigated by using a low verses value.