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Implementing Stealth Generators
This creates a Mobile stealth Generator like the one in Firestorm.
The code
The user must append the vehicle and building lists, along with (optionally), the string tables.
Building
[MOGAPB] UIName=Name:MOGAPB Name=Mobile Gap Generator Image=GAGAP BuildCat=Combat Prerequisite=GAGAP,GACNST CloakGenerator=yes Cloakable=yes CloakRadiusInCells=10 Strength=1000 Armor=steel TechLevel=-1 Adjacent=5 HasRadialIndicator=yes UndeploysInto=MOGAPV Sight=10 Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=2500 Soylent=2500 Points=250 Power=-50 Powered=yes Capturable=no Crewed=no ThreatPosed=10 AIBuildThis=no BaseNormal=yes Bombable=no BuildLimit=-5 ClickRepairable=no ImmuneToPsionics=yes IsBaseDefense=yes IsSimpleDeployer=no RadarInvisible=yes Repairable=yes SensorArray=yes Warpable=no
Vehicle
[MOGAPV] UIName=Name:MOGAPV Name=Mobile Gap Generator Image=SREF Prerequisite=GAGAP,FACTORY Strength=1000 Category=Support Armor=heavy Crusher=yes TechLevel=10 DeploysInto=MOGAPB Sight=10 Speed=5 Owner=Americans,Alliance,Germans,French,British Cost=2500 Soylent=2500 Points=250 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher OmniCrushResistant=yes AllowedToStartInMultiplayer=no Bombable=no BuildLimit=-5 ImmuneToPsionics=yes Parasiteable=no RadarInvisible=yes SelfHealing=yes Size=4 StupidHunt=yes Trainable=no Warpable=no Weight=3