ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Implementing Stealth Generators
This creates a mobile stealth generator like in Firestorm. This simply involves creating a vehicle, a structure, and adding some key tags.
[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)
[Building] CloakGenerator=yes CloakRadiusInCells=<integer>
Template:TTL will indicate to the game that this structure should cloak anything within its Template:TTL, which should be a whole number value.
CloakGenerators can cause major lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of Template:TTL on many art entries.
To reduce this lag, you should keep Template:TTL to a low value, as well as removing the Template:TTL entry on art entries.
Template:TTL has no effect.
The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.