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Implementing Stealth Generators

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Revision as of 18:19, 2 July 2009 by Nighthawk200 (talk | contribs) (Added some... well... grammar and stuff.)
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This creates a mobile stealth generator like in Firestorm. This simply involves creating a vehicle, a structure, and adding some key tags.

[Vehicle]
DeploysInto=XXXX (whatever your deploying building is called)
[Building]
CloakGenerator=yes
CloakRadiusInCells=<integer>

Template:TTL will indicate to the game that this structure should cloak anything within its Template:TTL, which should be a whole number value.

CloakGenerators can cause major lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of Template:TTL on many art entries.

To reduce this lag, you should keep Template:TTL to a low value, as well as removing the Template:TTL entry on art entries.

Template:TTL has no effect.

The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.