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Scorch

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Revision as of 02:37, 21 July 2014 by AlexB (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |types={{Categ|Animations}} |values={{Values|boolean}} |default=no |ts=yes |fs=yes |ra2=yes |yr=yes |ra2obsolete=yes }} ...")
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Flag: Scorch
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations

Logic related to Scorch, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether the animation scorches the object it is attached to. If enabled, requires SmallFire to be set.

For an animation on or close to the ground, a new animation of type SmallFire is created at the same location and attached to the same object, if any.

This tag has no effect if the animation is on a cell containing any of the terrain types Water, Beach, Ice, or Rock.

Scorch=yes cannot be combined with Flamer=yes, in which case only the latter takes effect.

This feature does not exist in Red Alert 2 and Yuri's Revenge.