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World-Altering Editor

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Revision as of 14:35, 13 April 2025 by ATHSE (talk | contribs) (Created page with "The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from {{ts}} through {{yr}}. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. <br><br> To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes pra...")
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The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from Tiberian Sun through Yuri's Revenge. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there.

To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes practically all tools present in FS/FA2 and a significant number of new ones. Many familiar tools have significant quality-of-life improvements. These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors.

WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother performance with better graphical quality.

To run WAE, you need the following:

  • .NET 8 Desktop Runtimes.
  • DirectX 11 compatible GPU, with a recommended 2GB of VRAM.
  • 64-bit Operating System.


The editor is licensed under the GNU General Public License, version 3. If you create and publish a derivate, you need to also release your source code for the fork. Please see LICENSE.txt for more details.

Links

Official Releases - download latest official release: https://github.com/CnCNet/WorldAlteringEditor/releases

Development Builds - download the build artifacts: https://github.com/CnCNet/WorldAlteringEditor/actions

Use Manual: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Manual.md

Contribution Guidelines: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Contributing.md