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Armor types

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Revision as of 14:07, 11 August 2004 by 172.183.245.199 (talk)
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(by DCoder)

In TS, there were 5 armor types - none, light, wood, heavy and concrete. RA2 had 11 - none, flak, plate, light, medium, heavy, wood, steel, plate, special_1 and special_2. The armor types are used to differentiate between unit types, and one armor type can deal huge damage to one type and only scratch other type. That's their main use. The classes in RA2 are used like this:

  • None - for standard infantry, easy to destroy by anything.
  • Flak - for special infantry, more resistant than 'none'.
  • Plate - for exclusive infantry, is nearly immune to tank shells, tougher to penetrate by bullets.
  • Light - for light vehicles, easy to break.
  • Medium - exclusive to miners and Kirovs, very resistant to everything.
  • Heavy - for heavy tanks, almost identical to 'light' by resistance.
  • Wood - light building armor, very fragile.
  • Steel - base defense armor, more resistant than others.
  • Concrete - exclusive to Conyards and Shipyards, very resistant to superweapons.
  • Special_1 - for Terror Drone, easily penetrated by both bullets and cannon shells.
  • Special_2 - for V3/Dreadnought/Boomer missiles, so if a lot of them is fired, one exploding in the air won't destroy the others in proximity.

All warheads deal damage depending on Verses, which set % of Damage= to be applied to specific armor types. Specific cases:

  • 0% verses means no force fire, no retaliate, no passive aquire.
  • 1% verses means no retaliate, no passive aquire.
  • 2% verses means no passive aquire.

NOTE BY RENEGADE: Keep in mind that, after all, the verses control most of the damage-behaviour of the armor, i.e. if you set all warheads to 3% for light, and 5000% for heavy, a "heavy" tank will take much more damage by the weapon than a "light" one.