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Difference between revisions of "Acceleration"

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(Dedeezirified.)
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{{DeeZireInclusion}}<br />
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This flag serves two different purposes in two different places.
The acceleration of units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetAccel= statement. Used by the locomotor CLSID.
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__TOC__
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==In [JumpjetControls]==
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|JumpjetControls}}
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|values={{values|unsigned integers}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This flag controls the acceleration of units with {{TTL|JumpJet|yes}}. This is now more obsolete in {{ra2}} and {{yr}} though, since this is mostly specified on the unit itself through the {{TTL|JumpjetAccel}} tag.
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==On Projectiles==
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|Projectiles}}
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|values={{values|signed integers}}
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|default=3
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This tag controls the acceleration factor applied to the weapon of this projectile.

Revision as of 16:52, 15 June 2008

This flag serves two different purposes in two different places.


In [JumpjetControls]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: JumpjetControls


This flag controls the acceleration of units with Template:TTL. This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is mostly specified on the unit itself through the Template:TTL tag.

On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 3
Applicable to: Projectiles


This tag controls the acceleration factor applied to the weapon of this projectile.