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Difference between revisions of "ActiveAnimTwoPoweredLight"

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(Copy of ActiveAnimPoweredLight.)
 
m (ActiveAnim -> ActiveAnimTwo)
Line 21: Line 21:
  
 
==See Also==
 
==See Also==
*[[ActiveAnim]]
+
*[[ActiveAnimTwo]]
*[[ActiveAnimPowered]]
+
*[[ActiveAnimTwoPowered]]
 
*[[Powered]]
 
*[[Powered]]

Revision as of 00:23, 30 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimTwoPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnimTwo is enabled if ActiveAnimTwoPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnimTwo to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also