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AlliesAllowed

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Flag: AlliesAllowed
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDialogSettings



Can be set to 'yes' or 'no' and determines if human players can form and break alliances with each other in the game. This also seems to be used to indicate some other condition when it is placed in the [MultiplayerDialogSettings] section of multiplayer game-mode INI files, although I have not established the significance of that.