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Difference between revisions of "AmbientSound"
From ModEnc
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− | {{ | + | {{Flag |
+ | |name=AmbientSound | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|string}} | ||
+ | |special= | ||
+ | |default= | ||
+ | |ra2obsolete= | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | | | ||
+ | }} | ||
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect). | Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect). |
Revision as of 22:26, 20 November 2008
Flag: | AmbientSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).