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Difference between revisions of "AttackInterval"
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==Tiberian Sun & Red Alert 2== | ==Tiberian Sun & Red Alert 2== | ||
− | However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{TTL|TeamDelays | + | However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{TTL|TeamDelays}}. |
Revision as of 08:29, 20 August 2009
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating Point Numbers |
Applicable to: | AI |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.