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Difference between revisions of "DemandLoad"

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(New page: {{flag|files=art(md).ini|values=string|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}Category:Gameslist not complete Can be set to true, or false. If it is set to true, the ...)
 
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{{flag|files=[[art(md).ini]]|values=string|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
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{{flag|files={{Categ|Art(md).ini}}|values=string|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
 
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
 
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.

Revision as of 16:26, 5 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): Art(md).ini
Values: string

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.