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Difference between revisions of "DemandLoad"

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m (Value fix)
(Correcting per executable)
Line 1: Line 1:
{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
+
{{Flag
 +
|files={{Categ|art(md).ini}}
 +
|values=boolean
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|default=no
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|types={{Categ|Animations}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
}}
 +
{{Obsolete}}
 +
 
 +
== In {{ts}} and {{fs}} ==
 
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
 
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
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== In {{ra2}} and {{yr}} ==
 +
Has no effect - not loaded from the ini files.

Revision as of 07:07, 16 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations


Cc cnrdelete-all.png
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In Tiberian Sun and Firestorm

Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.