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Difference between revisions of "DemandLoad"

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(ACK I should really read the text when updating -_-)
(Argh, again...)
Line 3: Line 3:
 
|values=boolean
 
|values=boolean
 
|default=no
 
|default=no
|types={{Categ|Animations}}
+
|types={{Categ|Animations}}, {{Categ|BuildingTypes}}
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
Line 10: Line 10:
 
{{Obsolete}}
 
{{Obsolete}}
  
If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.
+
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
  
 
== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==
 
Has no effect - not loaded from the ini files.
 
Has no effect - not loaded from the ini files.

Revision as of 07:24, 16 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations, BuildingTypes


Cc cnrdelete-all.png
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.