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Difference between revisions of "Deployer"

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m (Small, descriptive editing.)
(When you edit a DeeZire page, put in the bloody flag template!!)
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This can be set to either "yes" or "no" which determines if this [[InfantryType]] is able or unable to deploy. This infantry's [[Art.ini]] [[InfantrySequence]] should specify the frames within the infantry's [[SHP]] file for its deployment, fire in deployment(see [[DeployFire]]), and other motions while deployed.
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{{Flag
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}
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|values={{values|boolean}}
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|ra2=yes
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|yr=yes
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|default=no
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}}
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This can be set to either "yes" or "no" which determines if this [[InfantryType]] is able or unable to deploy. This infantry's [[Art.ini]] [[InfantrySequence]] should specify the frames within the infantry's [[SHP]] file for its deployment, fire in deployment (see [[DeployFire]]), and other motions while deployed.

Revision as of 13:56, 23 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This can be set to either "yes" or "no" which determines if this InfantryType is able or unable to deploy. This infantry's Art.ini InfantrySequence should specify the frames within the infantry's SHP file for its deployment, fire in deployment (see DeployFire), and other motions while deployed.