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Difference between revisions of "DetectionDistance"

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(Just about works, apart from re-aligning the text in the cell above. I'll see if I can fix that now.)
 
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{{DeeZireInclusion}}<br />
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{{flag
Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.
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|files={{categ|ini=rules}}
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|values={{values|integer}}
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|types={{Categ|InfantryTypes}}
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|yr=yes
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|rp=yes
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|ra2obsolete=yes
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}}
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Parsed, but has no effect in-game.
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<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span>

Latest revision as of 12:40, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetectionDistance
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantryTypes

Cc cnrdelete-all.pngLogic related to DetectionDistance, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Parsed, but has no effect in-game.

Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.