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Difference between revisions of "Events/RA2YR"
From ModEnc
< Events
m (+Referencing) |
(cleaner, more readable table layout) |
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Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three{{yro}} parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. | Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three{{yro}} parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. | ||
− | |||
− | {| style="width: | + | {| style="width: 100%;" align="center" class="table_descrow" |
− | |- style=" | + | |+ '''List of available Map Events''' |
− | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | + | |- style="border-bottom-style: hidden;" |
− | ! rowspan=2 | Event | + | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} |
− | ! style="text-align: center;" colspan=3 | Parameter types | + | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event |
− | |- style=" | + | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types |
− | ! style="width: 6em; text-align: center;" | #1 (P1) | + | |- style="border-top-style: hidden; background-color: #e5e5e5;" |
− | ! style="width: 6em; text-align: center;" | #2 (P2) | + | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) |
− | ! style="width: 6em; text-align: center;" | #3 (P3) | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) |
− | |- | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) |
− | | rowspan=2 | {{Tt|0}} | + | |- style="border-top: 1px solid #000000;" |
− | | {{Tt|None}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|0}} |
+ | | style="padding-left: 3px;" | {{Tt|None}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | No Event - cannot be activated |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|1}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|1}} |
− | | {{Tt|Entered by}} | + | | style="padding-left: 3px;" | {{Tt|Entered by}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 enters attached building/celltag |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|2}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|2}} |
− | | {{Tt|Spied by}} | + | | style="padding-left: 3px;" | {{Tt|Spied by}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 sends a spy into attached building |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|3}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|3}} |
− | | {{Tt|Thieved by}} | + | | style="padding-left: 3px;" | {{Tt|Thieved by}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Doesn't work |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|4}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|4}} |
− | | {{Tt|Discovered by player}} | + | | style="padding-left: 3px;" | {{Tt|Discovered by player}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House owning the attached object is discovered by the player |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|5}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|5}} |
− | | {{Tt|House Discovered}} | + | | style="padding-left: 3px;" | {{Tt|House Discovered}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 is discovered by the player |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|6}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|6}} |
− | | {{Tt|Attacked by anybody}} | + | | style="padding-left: 3px;" | {{Tt|Attacked by anybody}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is attacked by anybody |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|7}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|7}} |
− | | {{Tt|Destroyed by anybody}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed by anybody}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is destroyed by anybody |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|8}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|8}} |
− | | {{Tt|Any event}} | + | | style="padding-left: 3px;" | {{Tt|Any event}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Any event |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|9}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|9}} |
− | | {{Tt|Destroyed, Units, All}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed, Units, All}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | All units of house P2 are destroyed (''does '''not''''' include civilian objects) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|10}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|10}} |
− | | {{Tt|Destroyed, Buildings, All}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed, Buildings, All}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | All buildings of house P2 are destroyed (''does '''not''''' include civilian objects) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|11}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|11}} |
− | | {{Tt|Destroyed, All}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed, All}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | All objects of house P2 are destroyed (''does '''not''''' include civilian objects) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|12}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|12}} |
− | | {{Tt|Credits exceed}} | + | | style="padding-left: 3px;" | {{Tt|Credits exceed}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | credits | | style="text-align: center;" | credits | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE{{Fnl|2}} has at least P2 credits |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|13}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|13}} |
− | | {{Tt|Elapsed time}} | + | | style="padding-left: 3px;" | {{Tt|Elapsed time}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | (P2/10) minutes have passed in this mission |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|14}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|14}} |
− | | {{Tt|Mission timer expired}} | + | | style="padding-left: 3px;" | {{Tt|Mission timer expired}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Mission timer expired |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|15}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|15}} |
− | | {{Tt|Destroyed, Buildings, #}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed, Buildings, #}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 buildings owned by HOUSE have been destroyed (''does'' include civilian objects) |
− | |- style=" | + | | style="border-top-style: hidden;" | |
− | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | + | | style="border-top-style: hidden;" | |
− | ! rowspan=2 | Event | + | | style="border-top-style: hidden;" | |
− | ! style="text-align: center;" colspan=3 | Parameter types | + | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" |
− | |- style=" | + | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} |
− | ! style="width: 6em; text-align: center;" | #1 (P1) | + | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event |
− | ! style="width: 6em; text-align: center;" | #2 (P2) | + | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types |
− | ! style="width: 6em; text-align: center;" | #3 (P3) | + | |- style="border-top-style: hidden; background-color: #e5e5e5;" |
− | |- | + | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) |
− | | rowspan=2 | {{Tt|16}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) |
− | | {{Tt|Destroyed, Units, #}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) |
+ | |- style="border-top: 1px solid #000000;" | ||
+ | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|16}} | ||
+ | | style="padding-left: 3px;" | {{Tt|Destroyed, Units, #}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 units owned by HOUSE have been destroyed (''does'' include civilian objects) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|17}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|17}} |
− | | {{Tt|No factories left}} | + | | style="padding-left: 3px;" | {{Tt|No factories left}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE has no buildings with a valid {{TTL|Factory}} set |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|18}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|18}} |
− | | {{Tt|Civilians evacuated}} | + | | style="padding-left: 3px;" | {{Tt|Civilians evacuated}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Civilian objects owned by HOUSE have left the map (See {{TTL|CivEvac}} ) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|19}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|19}} |
− | | {{Tt|Build building type}} | + | | style="padding-left: 3px;" | {{Tt|Build building type}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Building whose internal index is P2 is placed on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|20}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|20}} |
− | | {{Tt|Build unit type}} | + | | style="padding-left: 3px;" | {{Tt|Build unit type}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Unit# | | style="text-align: center;" | Unit# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Unit whose internal index is P2 is placed on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|21}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|21}} |
− | | {{Tt|Build infantry type}} | + | | style="padding-left: 3px;" | {{Tt|Build infantry type}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Infantry# | | style="text-align: center;" | Infantry# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Infantry whose internal index is P2 is placed on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|22}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|22}} |
− | | {{Tt|Build aircraft type}} | + | | style="padding-left: 3px;" | {{Tt|Build aircraft type}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Aircraft# | | style="text-align: center;" | Aircraft# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Aircraft whose internal index is P2 is placed on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|23}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|23}} |
− | | {{Tt|Leaves map (team)}} | + | | style="padding-left: 3px;" | {{Tt|Leaves map (team)}} |
| style="text-align: center;" | TeamType# | | style="text-align: center;" | TeamType# | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | TeamType with index P1 leaves the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|24}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|24}} |
− | | {{Tt|Zone entry by}} | + | | style="padding-left: 3px;" | {{Tt|Zone entry by}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached celltrigger's zone entered by house P2 |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|25}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|25}} |
− | | {{Tt|Crosses horizontal line}} | + | | style="padding-left: 3px;" | {{Tt|Crosses horizontal line}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 crosses the horizontal line of the attached celltag |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|26}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|26}} |
− | | {{Tt|Crosses vertical line}} | + | | style="padding-left: 3px;" | {{Tt|Crosses vertical line}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 crosses the vertical line of the attached celltag |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|27}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|27}} |
− | | {{Tt|Global is set}} | + | | style="padding-left: 3px;" | {{Tt|Global is set}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Global# | | style="text-align: center;" | Global# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Global variable with index P2 is set |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|28}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|28}} |
− | | {{Tt|Global is clear}} | + | | style="padding-left: 3px;" | {{Tt|Global is clear}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Global# | | style="text-align: center;" | Global# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Global variable with index P2 is cleared |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|29}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|29}} |
− | | {{Tt|Destroyed, Fakes, All}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed, Fakes, All}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Doesn't work, fires immediately |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|30}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|30}} |
− | | {{Tt|Low power}} | + | | style="padding-left: 3px;" | {{Tt|Low power}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2 is in a low power situation |
− | |- style=" | + | | style="border-top-style: hidden;" | |
− | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | + | | style="border-top-style: hidden;" | |
− | ! rowspan=2 | Event | + | | style="border-top-style: hidden;" | |
− | ! style="text-align: center;" colspan=3 | Parameter types | + | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" |
− | |- style=" | + | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} |
− | ! style="width: 6em; text-align: center;" | #1 (P1) | + | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event |
− | ! style="width: 6em; text-align: center;" | #2 (P2) | + | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types |
− | ! style="width: 6em; text-align: center;" | #3 (P3) | + | |- style="border-top-style: hidden; background-color: #e5e5e5;" |
− | |- | + | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) |
− | | rowspan=2 | {{Tt|31}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) |
− | | {{Tt|All bridges destroyed}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) |
+ | |- style="border-top: 1px solid #000000;" | ||
+ | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|31}} | ||
+ | | style="padding-left: 3px;" | {{Tt|All bridges destroyed}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached bridge destroyed |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|32}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|32}} |
− | | {{Tt|Building exists}} | + | | style="padding-left: 3px;" | {{Tt|Building exists}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE owns a building with internal number P2 |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|33}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|33}} |
− | | {{Tt|Selected by player}} | + | | style="padding-left: 3px;" | {{Tt|Selected by player}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is selected by the player (single-player only) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|34}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|34}} |
− | | {{Tt|Comes near waypoint...}} | + | | style="padding-left: 3px;" | {{Tt|Comes near waypoint...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE approaches waypoint P2 |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|35}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|35}} |
− | | {{Tt|Enemy In Spotlight...}} | + | | style="padding-left: 3px;" | {{Tt|Enemy In Spotlight...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Enemy unit enters the spotlight cast by the attached building |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|36}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|36}} |
− | | {{Tt|Local is set...}} | + | | style="padding-left: 3px;" | {{Tt|Local is set...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Local# | | style="text-align: center;" | Local# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Local variable with index P2 is set |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|37}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|37}} |
− | | {{Tt|Local is clear...}} | + | | style="padding-left: 3px;" | {{Tt|Local is clear...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Local# | | style="text-align: center;" | Local# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Local variable with index P2 is cleared |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|38}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|38}} |
− | | {{Tt|First damaged (combat only)}} | + | | style="padding-left: 3px;" | {{Tt|First damaged (combat only)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object suffering first damage from combat damage from combat damage only |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|39}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|39}} |
− | | {{Tt|Half health (combat only)}} | + | | style="padding-left: 3px;" | {{Tt|Half health (combat only)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to half health from combat damage only |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|40}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|40}} |
− | | {{Tt|Quarter health (combat only)}} | + | | style="padding-left: 3px;" | {{Tt|Quarter health (combat only)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to quarter health from combat damage only. |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|41}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|41}} |
− | | {{Tt|First damaged (any source)}} | + | | style="padding-left: 3px;" | {{Tt|First damaged (any source)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object first suffering from combat damage from any source. |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|42}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|42}} |
− | | {{Tt|Half health (any source)}} | + | | style="padding-left: 3px;" | {{Tt|Half health (any source)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to half health from any source |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|43}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|43}} |
− | | {{Tt|Quarter health (any source)}} | + | | style="padding-left: 3px;" | {{Tt|Quarter health (any source)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to quarter health from any source |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|44}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|44}} |
− | | {{Tt|Attacked by (house)...}} | + | | style="padding-left: 3px;" | {{Tt|Attacked by (house)...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object attacked by some unit of house P2 |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|45}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|45}} |
− | | {{Tt|Ambient light below}} | + | | style="padding-left: 3px;" | {{Tt|Ambient light below}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | number | | style="text-align: center;" | number | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Ambient light drops below a certain percentage (P2%) |
− | |- style=" | + | | style="border-top-style: hidden;" | |
− | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | + | | style="border-top-style: hidden;" | |
− | ! rowspan=2 | Event | + | | style="border-top-style: hidden;" | |
− | ! style="text-align: center;" colspan=3 | Parameter types | + | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" |
− | |- style=" | + | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} |
− | ! style="width: 6em; text-align: center;" | #1 (P1) | + | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event |
− | ! style="width: 6em; text-align: center;" | #2 (P2) | + | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types |
− | ! style="width: 6em; text-align: center;" | #3 (P3) | + | |- style="border-top-style: hidden; background-color: #e5e5e5;" |
− | |- | + | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) |
− | | rowspan=2 | {{Tt|46}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) |
− | | {{Tt|Ambient light above}} | + | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) |
+ | |- style="border-top: 1px solid #000000;" | ||
+ | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|46}} | ||
+ | | style="padding-left: 3px;" | {{Tt|Ambient light above}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | number | | style="text-align: center;" | number | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Ambient light rises above a certain percentage (P2%) |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|47}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|47}} |
− | | {{Tt|Elapsed Scenario Time}} | + | | style="padding-left: 3px;" | {{Tt|Elapsed Scenario Time}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 seconds have elapsed since start of scenario |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|48}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|48}} |
− | | {{Tt|Destroyed by anything}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed by anything}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Attached object destroyed by anything |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|49}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|49}} |
− | | {{Tt|Pickup Crate}} | + | | style="padding-left: 3px;" | {{Tt|Pickup Crate}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Crate is picked up by the attached object |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|50}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|50}} |
− | | {{Tt|Pickup Crate (any)}} | + | | style="padding-left: 3px;" | {{Tt|Pickup Crate (any)}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Crate picked up by any unit |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|51}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|51}} |
− | | {{Tt|Random delay...}} | + | | style="padding-left: 3px;" | {{Tt|Random delay...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Fires after a random time between 50 and 150 % of time specified in P2 (frames) elapses since trigger was enabled |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|52}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|52}} |
− | | {{Tt|Credits below...}} | + | | style="padding-left: 3px;" | {{Tt|Credits below...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | credits | | style="text-align: center;" | credits | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE owns less than P2 credits |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|53}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|53}} |
− | | {{Tt|Spy entering as House...}} | + | | style="padding-left: 3px;" | {{Tt|Spy entering as House...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | A spy disguised as house P2 enters attached object |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|54}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|54}} |
− | | {{Tt|Spy entering as Infantry...}} | + | | style="padding-left: 3px;" | {{Tt|Spy entering as Infantry...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Infantry# | | style="text-align: center;" | Infantry# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | A spy disguised as infantry index P2 enters the attached object |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|55}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|55}} |
− | | {{Tt|Destroyed Units, Naval...}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed Units, Naval...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | All naval units of house P2 have been destroyed |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|56}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|56}} |
− | | {{Tt|Destroyed Units, Land...}} | + | | style="padding-left: 3px;" | {{Tt|Destroyed Units, Land...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | All land units of house P2 have been destroyed |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|57}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|57}} |
− | | {{Tt|Building does not exist}} | + | | style="padding-left: 3px;" | {{Tt|Building does not exist}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | No buildings with index P2 (owned by HOUSE) exist on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|58}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|58}} |
− | | {{Tt|Power Full...}} | + | | style="padding-left: 3px;" | {{Tt|Power Full...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | House P2's power is at 100%. |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|59}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|59}} |
− | | {{Tt|Entered or Overflown By...}} | + | | style="padding-left: 3px;" | {{Tt|Entered or Overflown By...}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | Objects owned by house P2 move over the attached cell |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|60}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|60}} |
− | | {{ | + | | {{Tt|TechType Exists}}{{yro}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | Building ID | | style="text-align: center;" | Building ID | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | At least this many (P2) buildings (ID=P3) exist on the map |
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
+ | | style="border-top-style: hidden;" | | ||
|- | |- | ||
− | | rowspan=2 | {{Tt|61}} | + | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|61}} |
− | | | + | | {{Tt|TechType does not Exist}}{{yro}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building ID | | style="text-align: center;" | Building ID | ||
|- | |- | ||
− | | | + | | style="border-top-style: hidden; padding-left: 3em;" | There are no buildings P3 on the map |
− | |- style=" | + | | style="border-top-style: hidden;" | |
− | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | + | | style="border-top-style: hidden;" | |
− | ! rowspan=2 | Event | + | | style="border-top-style: hidden;" | |
− | ! style="text-align: center;" colspan=3 | Parameter types | + | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" |
− | |- style=" | + | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} |
− | ! style="width: 6em; text-align: center;" | #1 (P1) | + | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event |
− | ! style="width: 6em; text-align: center;" | #2 (P2) | + | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types |
− | ! style="width: 6em; text-align: center;" | #3 (P3) | + | |- style="border-top-style: hidden; background-color: #e5e5e5;" |
+ | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | ||
+ | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | ||
+ | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | ||
|} | |} | ||
Revision as of 16:11, 14 September 2006
Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID 12451245 uses the Event list with ID 12451245.
Events take two parameters (third parameter - string - is needed for events #60 and #61), which default to 0.
Notes
1 ↑ This column specifies the code to be written in the Event's "condition" slot, e.g. E1 in the Events page.
2 ↑ HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.
- Referencing items
- As you probably noticed, some of the Parameter descriptions in this table end with "#". The reason for that is:
- Some parameters take their values to be indexes of objects, others assume they are the identifiers of those objects.
- For convenience, if the parameter's description in the table ends with a "#" symbol, you should use the object's index in its appropriate list, otherwise you should use its ID.
- Also note: All entries in column P7 are expected to be literal, so you have to convert all the numbers into letters like this:
- 0 is "A", 1 is "B", 25 is "Z", 26 is "AA", just like the columnm numbering in your favourite spreadsheet program.