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Difference between revisions of "FlashSidebarTabFrames"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be used to specify the number of frames for which to flash the sidebar tab when this Super Weapon is fully charged, thus serving as a reminder to the player that it is ready for use. Omitting this statement means that the sidebar tab will flash forever (i.e. until it is clicked) and setting this to '0' means it will not flash at all.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values=unsigned integers
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|special=None
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|default=&#x221e;
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|types={{Categ|SuperWeaponTypes}}
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|games=[[YR]]
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}}
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Specifies the time (in frames) that this [[SuperWeaponType]] will flash its sidebar tab to notify the player when it's fully charged.

Revision as of 12:22, 10 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlashSidebarTabFrames
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default:
Applicable to: SuperWeaponTypes


Specifies the time (in frames) that this SuperWeaponType will flash its sidebar tab to notify the player when it's fully charged.